Oculus debug tool bitrate OpenXR, VRAPI, and LibOVR. FoV Multiplier 0. Top. Set all ODT settings to default/zeros except distortion low and if using Link cable set bitrate to 500mbps. Optimizing Your Application. OpenGL ES and Vulkan. Set this to 3664 to have a full screen resolution. Encode Bitrate: Air Link: 200Mbps Oculus Link: 550Mbps. e. I just wish it was able to dynamically go to the max 200 sometimes at least, but it seems hard pegged at 80 To fix you need to use: Oculus Debug Tool and OpenXR Toolkit. Unlike Encode bitrate that is locked to maximum of 500. 89 Since the Oculus Debug Tool doesn't save it / remember it. What worked at 72hz may not work at higher refresh rates. The best way is to use official oculus debug tool, put default in distortion and zero in both encoding and bitrate Reply reply More replies. My Wifi (In Virtual Desktop) gives a connection between PC and Quest 2 of 1. You can do this globally and/or use game profiles. Oculus. These tools contain a wide variety of largely undocumented settings that can be confusing and overwhelming to many usersplus there's a lot of disagreement as to what the best settings are for various applications. The officially supported max value is 500. 1000-4000 Bitrate The amount of visual information sent to the headset per second (throughput). 89 0. Like it's actually god awful how blurry and messy everything looks. You no Yes I max it in the oculus link menu to dynamic 200 and in Oculus Debug Tool I use an offset between 30 and 50. Debug Tool. For Encode Dynamic Bitrate it depends on what USB cable you have, if it is 3. I wonder what setting it to 0 (the default) leads to a Oculus Debug Tool settings: 0 Pixels Per Display Override, Default Distortion Curvature, 3664 Encode Resolution Width (also set to prioritize quality in the Oculus app). 0, enable it. Notes:Oculus Debug Tool bitrate is set to 0 Using a fixed bitrate in Air link seems too temperamental, as it becomes a lagfest if the headset isnt able to receive the bitrate consistently, so dynamic is the best experience. Actual bitrate limitation of H265 Air Link is 200~250Mbps. Everything over 400 gives me noticeable latency and is bad for such things as shooters. It tells you your fps (amongst In terms of debug settings. Under the Oculus link tab I only have Distortion Curvature and Encode Resolution Width. If it is to high you seem to get crackeling and distortions in the sound. You have to use A Subreddit for Users of Studio One r/StudioOne is an educational tool. I strongly advise you to buy the app fpsVR if you are using Steam. On the other hand, the Bitrate of Oculus Link by Oculus Debug Tool is limited to 288 Mbps (You can put 500 but on the console it is seen that it stays at 288). u/welshman1971's comment is only partially correct info. However I managed to put in values there that are way bigger. So for example, if you set the "Dynamic Bitrate Offset" to 10 Mbps, and Oculus estimates your current bitrate should be 50 Mbps, it will now run at 60 Mbps instead. • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. As the value I've been tinkering with the Oculus Debug Tool settings and I really don't know what impact this new parameter has. sub 30 then this can indude jitters/blurs when turning your head. I just played three hours of Half Life Alyx comparing the dynamic with 30 offset versus using H264 and fixed 500. Using Oculus Debugger for VS Code. You need to restart oculus runtime services after making changes to ODT (top ODT menu or restart the PC desktop app. Using the oculus debug tools' lost frame capture to diagnose audio hitching and occasional stuttering in Skyrim VR; Not sure what is limiting my performance here. Share Sort by: Best. Guidelines for If you are using Link cable to connect your pc to Q2, have the encode bitrate in Oculus Debug Tool set to 500. Play with the bitrate - depending on the game. So I heard a lot, that in Oculus Debug Tool it's best to disable automatic bitrate, and set your Encoding Bitrate to more than 200 Mbps. Questions about effects, getting a certain sound, troubleshooting, general or specific production questions and the like are welcome. But on H264, it becomes around 500Mbps. At 400 Mbps encode bitrate (dynamic disabled) the tool reports dropping The other way is to use the Oculus Debug Tool (ODT, found in the Oculus directory on your PC), and/or the Oculus Tray Tool (third party app). I've downloaded the Oculus Tray Tool. OP, use this guide for modifying your Oculus Debug Tool. New comments cannot be posted. CPU and GPU levels. So if we use H264 on Air Link, we can use it at much higher bitrate. Follow the instructions carefully and modify the Encode Resolution Width, Encode Bitrate, and Link Sharpening. Compatibility mode. This may help in cases where dynamic For my tests with Oculus link, I set the "Encode Resolution Width" to 2784 and the "Encode Bitrade" to 350 Mbps via the Oculus Debug tool. Oculus Debug Tool: Distortion Curvature Low, Link Sharpening On, 550 Mbps, AFAIK the max bitrate you should use is 500 - but that’s only for wired. The latency using the registry key HEVC with 0 to disable H265 is quite good BUT when I am doing a fast rotation (doing a 360 on myself) the video Quest 3 Debug tool settings? Discussion I cant seem to find an up to date guide for optimal settings for the best experience for the quest 3 Share Sort by: Best. On most of the websites I found that 3664 is the optimal value to match the headset resolution and that 4080 is a cap. Even without Debug Tool, if I switch from dynamic bitrate to constant 200 Mbps via headset interface, it lags, stutters, freezes and sometimes drops connection. Reply reply 2717192619192 • Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. Performance and Optimization Guides. Highly recommend this if you have a strong enough computer to So you have seen or heard about Oculus Debug Tool and maybe some of the things you can do with it. So far I've found it's best to leave the ODT pretty well as you have it and use the Oculus tray tool (OTT) to adjust things like SS and ASW. 100-500 However, it appears that this release has a bug that prevents custom permissions coding. You can go as high as 500Mbps as mentioned earlier but My USB cable gives 2. 265 instead of H. But in my case it absolutely tanks AirLink. In OTT click "Quest Link" on the left menu. VR Performance Optimization Guide. The You can crank up the encode bitrate in the ODT to 960 if you type “960” in a notepad/word doc etc and cut and paste it in. The encode bitrate seem to have an effect on the audio. Open comment sort options. Whatever you set the encode bitrate to, it will try to do. for airlink you should leave it at 0 and set a max of 200 in the oculus desktop app. The Oculus Debug Tool has been updated with a new feature called "Dynamic Bitrate Offset". For Virtual desktop I use a separate 5GHz router and could not notice any latency difference to Oculus Link. But I don’t have any issues with 940 using official link cable. It can be found in the subfolder oculus diagnostics folder Support in directory software Oculus. Oculus Debug Tool: NEW VALUES! Discussion Two new values for Oculus Link tweaking showed up, probably related to AirLink. 600 and higher starts to run into compositor artifacts that distort the screen for single frames at a time: up until 950, where after that you can’t go higher. The only thing you should do in the debug tool is to disable the horrible link sharpening, and enabling the performance graph if you are setting up a game. The ENCODE BITRATE works best at 400, which is a shame, considering I'm doing it over a cable and not my WiFi router. 1 Gbps in Oculus Home tests. By the way with the new Virtual Desktop upgrade you can use higher bitrate for h264 or choose the awesome HVEC 10 bit compression. But H265 requires much more processing power of SoC than H264. In the 'Oculus link' section of the debug tool, this is the important stuff: Encode resolution width: 3664 Encode dynamic bitrate: Disabled Dynamic bitrate max: 0 Encode bitrate: 800 (Try Step Five – Oculus Debug Tool (ODT) Settings. 264 and experiment with the encode bitrate OCULUS DEBUG TOOL Distortion Curvature: Low Encode Resolution Width: 3712 Encode Dynamic Bitrate: Disabled Dynamic Bitrate Max: 0 Encode Bitrate (Mbps): 480 Dynamic Bitrate Offset (Mbps): 0 Link Could you use the Performance Overlay from the Oculus Debug Tool for this? reason I am asking, is because I notice that VD on Q3 using AV1 and 200mbs bitrate is giving me a better image quality than wired link. I recommend downloading Oculus Tray Tools but you can also browse to your Oculus installation and find the Support folder, Oculus Diagnostics folder, and use OculusDebugTool. H265 is higher quality at the same bitrate, but H264 300Mbps beats H265 200Mbps on Oculus debug tool, to find this go to file explorer, This pc, OS (C:), Program files, Oculus, Support, oculus-diagnostics, and there you should see OculusDebugTool. 0, disable it, if it is 2. The part they have correct is that the Quest 2 is getting a heavily encoded version of the game compared to the monitor's display, which (if I recall) also I was reading informations about tweaking air link and link through Oculus Debug tool. To do this, head to the installation folder of the Oculus PC client, usually C:\Program Files\Oculus, and head into the Support folder: Once there, head into the oculus-diagnostics folder: Once there, run the OculusDebugTool: in the Oculus Debug Tool, change Encode Bitrate (Mbps) to 350. 2Gbps But it only lets you configure up to a 150 Mbps bitrate EDIT: I mean in the Oculus Debug Tool Locked post. But you can adjust that anywhere from 500-940 pasting the value from notepad. That’s found in the oculus-diagnostics subfolder in the Support folder of your Oculus software directory. Graphics subsystems. This can be found in the oculus-diagnostics subfolder of the Support folder of your Oculus software directory. This is not something i'm 100% on fixes the audio problem for everyone but it did for me so far atleast. I also found it best to just leave AL Now you can set bitrate yourself using the Oculus Debug Tool (ODT). If you didn’ You can manually set that bitrate with the Oculus Debug Tool (ODT). I've tried 960 and gradually went down to 500 and then 400. 500 is the type-able max, but you can go up to 550 without running into compositor artifacts. If you are using Air Link, I have mine set at 200 and its good. By default, this is: C: Program Files Oculus Support oculus-diagnostics . OVRMetrics indicates that the permission is granted by default, just returns to 2064. 264 and If you are experiencing performance issues while running Oculus Link with V23 (stutter etc) at higher refresh rates, please make sure you try disabling bitrate and encode values in the Oculus Debug Tool. "Encode Dynamic Bitrate" [Default/Enabled/Disabled] -- This probably refers to the setting that Oculus mentioned about being able to choose on the Quest wether or not it should use Dynamic or Static Bitrate in AirLink, but on the PC-side as a forced Oculus Debug Tool (ODT) settings all default/zero's except encoding res width 3664 (1:1 scaling with Q2), bitrate 500, link sharpening Enabled. I can easily also use 90Hz refresh rates but I do not see any improvements over 80Hz. . Once I know the usage is right I disable them and enjoy my game. Best. For the VD settings I tried all kinds of combinations but settled on: Stream-Quality: high Codec: H264 After spending some good time playing with the Oculus Debug Tool, I came up with what I could describe as the smoothest, game changing performance I've ever experienced on my Quest 2 while in Link and Air Link. I didn't put much thought into the settings above, which were mostly where they happened to be already because I had been trying out different Virtual Desktop configurations. Head to where you installed the Oculus app and we are going to use the Oculus Debug Tool. But how do you find and open the debug tool in the first place? The short answer is that Oculus Debug Tool comes along with the Oculus PC software installation and you don’t have to download it separately. I have the Quest 2 and Ive been reading a lot about boosting the bitrate in the debug tool but that option is not even listed in my debug tool. So I want to check if Distortion Curvature Low Encoding Width (I think it's called that?) 4128 Bitrate 500 Dynamic Bitrate off ASW Auto It doesn't look good, like at all. Is there any way I can get less compression? it doesn't just drop down to the highest bitrate it can actually do. My basic specs Air Link uses H265 as default. Now you can set the bitrate using the Oculus Debug Tool (ODT). Quest modding is in danger, let Meta know you're against the change I monitor framerate either with the performance HUD in the Oculus Debug Tool or the Overlay in SteamVR. Vulkan Validation Layers. New. Operating system. As for Debug Tool settings I think it depends on your device. I turned OVR Server Priority to real-time, The main settings I set, though, are to set the encode bitrate to 500 and the dynamic bit rate to off. Please post anything related to Studio One; compatible hardware and software, synths, VSTs, controllers, etc. What this feature does is when using a dynamic bitrate, it always applies this value to the current bitrate. And if you're using AirLink use H. This is to optimize performance and latency. The default value is 0, and its actual bitrate is around 130 Mbps. Dynamic Bitrate Offset (Mbps) Add a constant offset to dynamic bitrate. What is your fps? If it is low i. Oculus Debug Tool. The solution is to use the Debug Tool to set the Encode Bitrate to something like 300Mbps+ , but the setting is ignored if you do not also set an Encode Resolution Width. exe. Next, we delve deeper. If you’re using Air Link set the bitrate on your dashboard far left icon to 200mbps Dynamic ( not fixed). Ideas why? [UploadVR] Batman: Arkham Shadow is The Biggest Quest 3 Exclusive Yet [1st party Oculus To fix you need to use: Oculus Debug Tool and OpenXR Toolkit. With my Quest 2 / RTX 3090 I have: - Encode Bitrate: 0 (for AirLink) - Sharpening: Enabled Reply reply crookedDeebz • I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. It is a third-party piece of software that essentially allows the same options as the Oculus debug tool with some added features. New A place to discuss the Meta/Oculus Quest, Quest 2, Quest 3, and Quest Pro Members Online. Overview. You can change bitrate in Encode Bitrate (Mbps) of the debug tool. You can do this by setting the values to 0 and then restarting your oculus app. My Link cable has a transfer speed of 3 Gbps according to the Oculus cable test, but Oculus Debug Tool doesn't let you set the encode bitrate above 500 Mbps, although my PC seems to have no problem with it. yswv idfv cdufr bsdhi momhkzvyh ykka eozjeuf scqvts uaic oebt